The main focus of the game is a sandbox experience. However, depending on the success of our Kickstarter campaign, we may explore the possibility of incorporating elements of exploration and plot into the game.
Currently, we do not have plans to release the game on gog.com or epic.com
No, there won't be any procedural elements in the game.
Romance is not planned to be included in the game.
We understand that the community has shown interest in a 3rd person perspective. We will be testing the feasibility of implementing this feature in the future and will provide more information if it becomes possible.
The current status is that the day and night cycle lasts 20 minutes. However, we will explore the possibility of extending this duration as development progresses.
We are planning to release a demo when we reach the early access stage of development. Please be patient as we are still in the early stages of development.
The uniqueness of our game lies in its setting and theme, which revolves around the genre of "Solarpunk." This distinct setting sets our game apart from other survival crafting games.
Yes, the game will have an online multiplayer mode, allowing you to play with your friends. However, since we are still in the early stages of development, we cannot confirm the exact number of players that will be supported simultaneously.
We would love to include a local co-op mode in our game, but at this early stage of development, we cannot provide specific details. Please stay tuned for future updates.
Currently, cross-play functionality is not planned. However, we will revisit this possibility in the future.
We are eager to bring the game to consoles, including Xbox, PS5, and Nintendo platforms. However, as we are still in the early stages of development, we cannot provide more specific information at this time.
We aim to make the game accessible to a wide player base, but we cannot provide specific details regarding its suitability for playing with children at this point. Stay tuned for future updates and information.
We are not yet ready to distribute keys. To stay updated on the latest news and key distribution information, please follow us on Twitter/Steam.
We plan to release the game in multiple languages, including English, Japanese, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, and Portuguese - Portugal (subject to change). More languages may be added in the future.
At this stage of development, we do not have a product roadmap. To stay informed about the game's progress and future updates, please follow us on Twitter/Steam.
We have not determined the pricing for the game yet. For pricing updates and other news, please follow us on Twitter/Steam.
Currently, we have no plans to include any form of combat in the game.
We do not have a specific release date as we are still in the early stages of development. To stay updated on the latest news and release information, please follow us on Twitter/Steam.
It is too early to provide a specific age rating for the game at this stage of development. We will keep the community updated on any age rating decisions in the future.
While the plan is to allow players to upgrade their airships and customize their designs, including color options, a fully functional airship editor is not currently planned for the game.
Our primary goal is to release the game on consoles and PC platforms, and we currently have no plans to port it to mobile devices.