One possible reason is the proximity of the rooms to each other. If the rooms are too close, the game might interpret them as a single room, which could interfere with the triggers. To test your triggers effectively, consider starting the game from a different room and walking into the target room. This approach will help you determine if the triggers are functioning as intended.
If you've encountered a bug in the game or have an innovative idea to share...↗️
While we absolutely adore the concept of user-created sprites, implementing this feature presents certain challenges...↗️
Uploading dungeons on the Nintendo Switch version of Super Dungeon Maker can sometimes present issues...↗️
No, as of now, the game does not support relocating the dungeon entrance to another floor level.
At present, we do not have plans to offer official mod support. Please remember, however, that game development is an ongoing process, and while it's not currently on our roadmap, it doesn't necessarily mean it will never be considered.
Currently, there's no feature in Super Dungeon Maker that allows objects to be rotated in the build mode. We are aware of the potential that this feature could bring to dungeon designing and appreciate your understanding.
At present, Super Dungeon Maker does not support placing the golden egg on a different floor. However, we understand the strategic significance this could add to your dungeon designs and are considering implementing this feature in future updates.
No. Right now enemies and traps can't do this but we are heavily considering adding this feature.
At present, in Super Dungeon Maker, enemies and traps do not have the ability to trigger switches. However, we understand the potential this functionality could bring to the complexity and engagement of dungeons. As such, we are strongly considering incorporating this feature in forthcoming updates.
Regrettably, Super Dungeon Maker does not currently support multiplayer or co-op gameplay modes. Furthermore, we do not have plans to introduce such features at this time. While we understand the appeal of shared gaming experiences, our focus remains on providing the most engaging and seamless single-player experience possible.
Absolutely! Regardless of whether you design your dungeons on Steam or the Switch, they will be accessible across both platforms. This means you're not just limited to your primary platform; you can also enjoy playing all dungeons created by the Super Dungeon Maker community, no matter where they originated.
Altering your dungeon thumbnail is pretty straightforward. You can accomplish this either directly on your PC by modifying the corresponding file or via mod.io. ↗️
Currently, there's no set limitation on the size of a dungeon you can construct. However, be aware that if you build an exceedingly large single room, it can result in significant lag. Additionally, a glitch with stairs might occur, necessitating a return up or down. These issues seem less prevalent when building smaller, yet numerous rooms. So, when it comes to building your vast dungeon, approach it with caution! :)
As of now, there are no plans to incorporate 2D side-scroller sections akin to those in Link's Awakening. Introducing this feature would necessitate substantial development resources, including the creation of a plethora of new sprites and complex code structures.
Good question...↗️
Every boss operates through a three-phase system, which is activated based on the remaining health points of the boss. As each new phase commences, you can trigger a variety of events such as spawning additional enemies or opening a door. This is made possible through our trigger channel system.
That is not possible right now - but we might add it in the future.
Indeed, we're aware of this issue. Unfortunately, our fill tool has a known bug which can result in invisible walls or broken textures. We highly recommend using this tool with caution while we work on fixing this problem. We appreciate your understanding and patience.
Absolutely! We are planning to introduce more items for you to collect during your dungeon explorations. Keep an eye out for updates on this in the future.
We're hard at work addressing significant bugs and we greatly appreciate your feedback and suggestions. However, please keep in mind we are a small team of just two people, so not everything can be addressed or implemented immediately. Rest assured, we read every piece of feedback and are extremely thankful for your input!
Our primary focus is on the dungeon editor and delivering user-friendly mechanics to inspire creativity. We do have some ideas for a more structured, single-player narrative, but we don't want to make any promises at this stage.
Yes, there is a free demo available on Steam ↗️
Yes, when you enter the sandbox mode, there is a dungeon that provides an introduction to the basics of building a dungeon...↗️
Each local dungeon consists of two separate files: a screenshot and a dungeon file...↗️